Art and Design

Art & Design

By Afua Serwah Osei-Bonsu

 

Scenario 1

Traveling with a sewing machine and a tool box of art supplies and paints.  Extension cord from the house to sew outside.  Planning a “taller” pronounced “tie-yare,” or independent enterprise in an undeveloped pueblo.  Climbing in the mountains, getting floral dressed, walking in a dry river bed.

Dying cloth with coffees and teas and traveling one hour by bus to get dyes and bolts of fabric.  Getting a large car size amount of fabric delivered from a distributor in the city to make a large amount clothes.

Having dying parties with made up garments then hand painting them.  Memorizing songs, dancing with bells around the ankles (a musician).

Scenario 2

The “art house.”  Dying textiles on the balcony, making up braided hats, making up hand dyed clothes with a seamstress, then photographing people dressed in the clothing, and reserving sets around town.  Making drawings, large photo prints, postcards, which culminate in the full moon bazaar or events in tune with the full moon. Printing on the postcards the upcoming dates of the full moon. Collecting instruments, hiring models, drawing mostly self-portraits, a dress rack of clothes, shopping for fabrics in old jobbers, back drops and an obsession for color photography, making homemade lip balms while maintaining a corporate job in the stock market. Walking to work to stay in shape and playing castanet rhythms on the way.  Studying flamenco.

Scenario 3

Off to school of Art and Design. A collection of research photos.  A taste for photos with white borders.  Sketch books. Silk screen fabric prints for garments, silk screen paper prints for art. Silk screen fabric prints for art too.  Embellishment.  Fashion illustrations.  Making up garments, taking pictures.  Small mini drawings, making printed boxes to put things in, making shoes, making boots, printing techniques, visiting silks in the fabric district.  Collecting sole prints and deconstructing them into new combined textile patterns.

Scenario 4

A pedestal to draw still life’s or a variety of daily objects.  A stage to draw costumed models.  A stage for prosperous zeros.  Collecting and sampling the entire environment in drawings.  Nibs for the garden paintings.  A drawing board and horse in the house for portraiture.  The home office with 5 stations.

 

 

 

 

The Big Designers 2

The Big Designers 2

By, Afua Serwah Osei-Bonsu

Necessity is perhaps the ruler of all design.  One example that stands out is a department store concept called “Destinations.”  Destinations represents a formula where designs correspond to events and locations or destinations.  Perhaps Destinations falls under a necessity button and becomes the kind of richness of a necessity met, when you have exactly what you need for a specific purpose.  Destinations because of the level of achievement of necessity, becomes a number one best seller. What destinations could suggest is something like playing the child’s card game  “Go Fish,” does your card match my card, “No, go fish.”

The methods one uses to achieve advanced necessity satisfaction can be lucrative and rewarding.

At this juncture in history, what becomes really evident is how the objects in for example a department store, eventually exit the department store and become the “culture.” A designer’s task is to become a cultural builder, or perform cultural branding.  One needs to be cognizant of “building techniques,” building people, cultures, respect and great nations.  Great designers or the big designers are “great builders.” One good example is a newspaper that desires to achieve something within their community and become a “community builder.”

Early design paid close attention to era and a lot was hinged on how to brand the time period or decade which had wonderful results.  Teapots are a nice case study.  Many teapots appear to fall under “era and charm.”  If one sat down to design a teapot they may study many, many teapots and wonder about the je ne sais quoi of teapots.  Teapots may charm one because the design informs the taste of the tea, they have phallic imagery and divine qualities.

Perhaps one creates an “ideal” and matches their designs to the ideal to achieve a result within their community.  For example, if your community has Paradisian ideals, one may endeavor to make their appropriate Paradisian clothes underneath a Paradisian helm-how the Paradisians became the Paradisians.  Even the school for the Paradisians could become a school for the design of Paradise and the protection of Paradisians.  Designs are buried even there in how the school is designed which will reflect what is contained within the nation or on the planet etc.

So how does one design the clothes for the Paradisians?  There is what they are, what you want them to be, how you want to develop them and how to meet their necessities; or perhaps it’s how you love them, showcase them, satisfy them, beautify them, brand them, even teach them.  A Paradisian may be a values based choice and the corresponding Paradisian clothes may be values based.  A Paradisian may have cultures and subcultures that also informs design choices. Within a Paradisian concept there is probably always nature or natural elements including florals.

The challenge living together with diverse and interesting peoples is with cultures and subculturalization and what that can include.   In an American State such as Michigan where few leaders may have been  directed towards cultural development in particular or some may be engaged in cultural branding.  What could be included are things like sports arenas, specific department stores, outdoor amenities, recipes, holidays, music, the wealth of the people’s accomplishments and ideas like humility or even seasons.